Ordered [loadbang]

I have looked into setting the firing order of the [loadbang] object before for use in some of my own patches. I found one [mxj] class that does the job: mat.OrderedLoadBangMobj and one subpatch that makes use of javascript and the [loadmess] and [patcherargs] objects to guarantee order: TS.loadBang. Personally I tend to use one [loadbang] per patch and liberal use of [trigger] to specify the load order to keep things under control. However this can get a bit difficult when patches get larger and I dislike having to use lots of messy patch cables or confusing [send] and [receive] pairs. Continue reading…